![]() ![]() The macOS version, developed by Feral Interactive, was released simultaneously with the other versions, a first in the series' history. F1 2017 changes drivers#The game includes all of the twenty circuits, twenty drivers and ten teams competing in the season. F1 2017 changes windows#It was released for PlayStation 4, Xbox One, and Windows on 25 August. How much money could they have saved? Also they still would have needed to do the work involved with the cars physics, paint schemes, etc.Īgain, I'm not saying anyone is lying or anything like that, just maybe rushing to conclusions a little hastily.F1 2017 is a racing video game based on the 2017 Formula One season. Why would they make any of these changes if they were just planning on stealing the model? Also what incentive would they have to steal a community model and risk the backlash? To save time? If that were the case why did they make such significant changes to the model? To save money? Once again, someone had to make those changes, so someone was obviously paid for their work. ![]() There are also areas that have massive differences, check the images of the sidepod for example, they are completely different. I mean both artists are obviously quite experienced in modelling so how many different ways would you expect them to model identical shapes? The whole goal of 3D modelling something like this is being as accurate to the real car as you can while using the least amount of polygons necessary. There are a ton of similarities, yes, but after all they're identical vehicles. I'm not calling anyone a liar by any means, I just think maybe we're jumping the gun here. This is really a bummer if true, but I'm not really 100% sure it's the same model. I've received no response by either the artist or Codemasters as of this time. Days go by with no response except that the Artstation page is now taken down. So the only thing left to do is contact the artist that and await a response. I could see all the choices this artist made that nearly matched all the same choices I made. Now looking at the wireframe was a dead giveaway that it was indeed my model F2002 that I worked on for months. One of those assets was you guessed it the F2002. F1 2017 changes mod#Fast forward to the F2002 Assetto Corsa mod where I wanted to update but strangely I come across an Artstation page containing some assets for the F1 2017 game. The game was very well received and congratulations to the team who worked on this title. They have people to model these things for them right? or at the very least they could ask permission right? Non of those things happened and the game was released on August 25 2017. Now I didn't want to believe my work was stolen because Codemasters is a well renowned video game developer. In fact they made eerily similar choices I did throughout the entire car. I can see the choices the modeler made to represent the object they were trying to recreate. Now watching the trailer for this my eyes are drawn to, you guessed it the F2002! However it looks all too familiar here. So I had to make modeling choices that could fit well enough into this performance window.įast forward to Codemasters announces classic car content to go with their F1 2017 Game. At the time I had a GTX 560 which was quite an old card but still ran AC well enough. My aim was to have a model that was around 130000 triangles which would give you good performance (FPS) yet still be visually impressive enough. There was a WIP thread on the Assetto Corsa forums that shows the progress. I modeled the F2002 for an Assetto Corsa mod that was released on Jan 22 2016. It's an individual choice how much or how little you want to add in any particular area. You make a choice to add in X amount of polygons so you can properly represent the object you're trying to recreate. ![]()
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